While at GDC, I picked up the new and revised second edition of a book I've been meaning to read for a while, that being Jon Peterson's Playing at the World. It's an in-depth investigation into the history of Dungeons and Dragons and the practices that led to its creation, as well as the many things that resulted from its success. Though I tend towards video games far more than I do tabletop (such as board and card, though occasionally ttrpg), it is undeniably important to know this history. Dungeons and Dragons, after all, laid the groundwork for common conventions of many video games, such as experience points and leveling up. (Disclaimer: this was not an intelligent singular thought and was, in fact, stolen from the preface.) The history is also scattered in terms of materials and documentation, which the information scientist in the back of my head is severely drawn in by.
In this series, I'll be writing alongside my reading of Playing at the World 2E V1 because it's fun and it's a means through which to consolidate my many thoughts on this subject. That, and it's a good excuse to make a blog post.
( We begin with the preface, introduction, and chapters one and two. )
Note: This post was written continuously in a single setting and was not reviewed, edited, or spellchecked. Any errors are due to me being a little too silly with it. Author hopes such transgressions may be forgiven.
In this series, I'll be writing alongside my reading of Playing at the World 2E V1 because it's fun and it's a means through which to consolidate my many thoughts on this subject. That, and it's a good excuse to make a blog post.
( We begin with the preface, introduction, and chapters one and two. )
Note: This post was written continuously in a single setting and was not reviewed, edited, or spellchecked. Any errors are due to me being a little too silly with it. Author hopes such transgressions may be forgiven.